Monday, January 30, 2012

Cartooning for Passport To Explore (The TV Show)

A while back I had the honor of doing some cartoon designs, to be turned into cartoon segments, for the TV teen travel show, Passport To Explore... or PTX for short. I also designed the basic outline for their logo, which their animator added an earth behind, and the lettering.
Because the budget was extremely low per episode, I couldn't financially justify spending a lot of time on background paintings or cartoon people, who were only going to appear on screen for about 30 seconds, in between segments. I had to play it down and dirty, creating characters with interchangeable limbs so that the After Effects animator could make them do what the script called for, in a short amount of time.

Backgrounds, believe it or not, are easier for me to paint, rather than draw and put into photo shop for coloring. Again, they had to be painted fast and lose. In many cases, the concept drawing was what I painted over, to save time, using water colors, ink, pastels, and acrylic. When it cam to references Google Images was my friend.
Check out below, where I had to tell the story of Kentucky Fried Chicken, pioneered by Colonel Harland Sanders.
...and here are a few more of my favorite images from the show.
Special thanks go out to my wonderful intern at the time, Rebecca Kim. I couldn't have done it without her, scanning all of this stuff, and helping out with the Photoshop coloring.

Monday, January 16, 2012

Christopher Moonlight Productions Sizzle Reel for 2012


Christopher Moonlight 2012 Show Reel from Christopher (Moonlight) Cooksey on Vimeo.


This is my Sizzle Reel for the first part of 2012. It contains scenes from my upcoming short film Girl In The Window, staring Jeremy Hanes. I also hope it shows my skills as a production designer, digital composite artist, matte painter, model builder, and puppeteer... just to name a few. I've worn many hats and my only regret is that I couldn't put the other two thirds of the projects I've been working on, in it. I'd like to submit (in this post) a few stills of the models and puppets I've built, so you can spend a little more time looking at them. I find its always best (for me) to find practical solutions to visual effects challenges first, and let the computer be there to enhance what those solutions are. When working on a budget, I find that the blend can be better than satisfying.

e mail me:
christophermoonlight (at) gmail (dot) com

Be sure to "Like" Girl In The Window on Facebook.

Let's start with a few of my digital matte paintings. These are a combination of digital painting, and photography... with the last pic being a concept painting to be developed into a two and a half D matte painting.




Next up are my models and puppets, which I create from Sculpy and latex (as in my monsters and goblins) painted with acrylic and polyurethane or in the instance of my space ships and robots, are put together from found objects. It's the best way to work, on a budget.

  My daughter really enjoys my work, by the way.

Storyboarding isn't an intricate part of what I do, but I do like to rough out a general idea of what I have in mind for a scene. These days, it's more practical to rough out ideas in Adobe After Effects, animate them, and let them evolve within the computer.

From drawing, to painting, to digital, its always good to visualize not only the look of a character but that character's mood. Sometimes choosing a medium will dictate that mood.

Painted:

Sketched:


Digital:


Special thanks to Rich Goddard who has been my adviser in a lot of my work, and did the 3D background for the vampire bride puppet, and Dave Grave who built the monster head (to my specifications) which I animated. Also, to Jeremy Hanes who not only acts for me, but has been my director of photography, though all of this. Also, thank you to Richard Hines for loaning me one of his DV cameras and light kit to shoot my short film. You can learn more about their work, by checking out other posts on this blog.

Tuesday, September 27, 2011

Girl In The Window Part 1: Designing Everything

Working on my own no budget, indy, sci-fi, film requires that I pretty much to everything, including props and monster design. Here are both, that I've designed and built for my short film "Girl In The Window." Shooting starts next week. I give you two ray guns, and the Anigav Beast.

 ...and for a bonus, one of my early story designs and a couple of idea sketches.


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Tuesday, September 20, 2011

My Videos

As many know, I've done my fare share of interview videos. I have fun putting them together from shooting to editing. Here are a few examples of my work over the years, from then 'till now.
In the early days, I just used Windows Movie Maker (a good place to start for anyone, I think) but now, as you see in the top video, I'm using Adobe Photoshop, After Effects, and Premier.
There's plenty more at the Moonlight Art Magazine You Tube channel, if you care to see more. 

Monday, August 22, 2011

Sunday, August 7, 2011

My First Marionettes

These are some of the very first (of many) marionettes that I've made for my little no budget indy movies. I've already made some better stuff since this video (and my handle on visual effects has vastly improved) but I still enjoy these. I'll post the better ones after the movies they're in come out. Enjoy.

Saturday, July 16, 2011

Working On The Ray Bradbury Odyssey: Part 4 (Why Mars?)

Out space is a particularly fun thing for me, to animate in After Effects. I've actually found that creating the elements in Adobe Photoshop can make for just as convincing stars and planets, as the 3D programs. That may be a bold statement, but when you're working on a project that can't budget for expensive 3D rendering, it can be done, and it can look good.

In this case, producer Michael O'Kelly wanted a slow run through the solar system while Malcolm McDowell read the Ray Bradbury poem, "Why Mars". A problem arose, though. The animation which was being crated by a 3D artist didn't look very convincing. In addition, the concept wasn't fitting the Mars theme of the poem in quite the way that was hoped, as well as the fact that the render time was far longer then we had. Action had to be taken. The result is this animation...

Why Mars? from Christopher (Moonlight) Cooksey on Vimeo.



Okay, so, that went by fast. You didn't think I was going to make you sit through a slow zooming vista of Mars, did you? No. You get the idea though. So, what did you just see? After talking with Michael, it was decided that we would use several moments from the script that we liked, but had to be cut for time. Ray has a love of old Sci-Fi movies so we wanted to show some of those, but didn't see how it fit in the play. Ray also ha a vision of Martians that wore golden masks to hide there emotions, but we didn't know how to fit that in, anywhere. I suggested that since the whole play is a journey into metaphor, we might be able to show these things as we slowly descend into the red planet. It could be as if Mars was sending them out to us. The final moment also inspired one of the two finished posters for the play.


An aside note, worth mentioning here is the look of the mask. Ray had always thought that the Martians were very much like the ancient Egyptians, so I based my design for their masks on the sarcophagus of King Tut.

My Catalog Work: Day Into Night


Photo compositing is a big part of what I do for Lamps Plus on a day to day basis. If you go to the Lamps Plus website, you'll find that almost every product featured there is also viewable in a "room scene" so that an online customer can get an idea of it might look like in a home setting. The catch is that to shoot every product in one of these settings would cost an immense amount of money. The solution is photo composite the products into scenes, using photoshop. The idea is that a room can be shot, and used over and over again, to show off different lamps, fixtures, and furniture.

Now, far be it for me to give away any trade secrets to how we do it, I'll just let these images I got off of www.lampsplus.com speak for themselves. A particular challenge I'm proud of was the one to turn day into night, as there were no nighttime shots available to be used for our outdoor lighting section. So, just keep in mind: Non of these products are really in the original shots AND non of these photographs where shot at night.








One thing I (along with the other ingenious Lamps Plus photoshop artists that do this sort of thing) have to keep in mind in doing this, is the fine line between complete realism and making the product as clear to the customer's eye as possible.

Link

Saturday, July 2, 2011

Working on the Ray Bradbury Odyssey: Part 3 (Of Groons and Ghosts)

Of Groons and Ghosts from Christopher (Moonlight) Cooksey on Vimeo.



This video is of some moments from the effects shoots for Live Forever: The Ray Bradbury Odyssey. It demonstrates how I created the underwater puppet effects (with green screen) for such Ray Bradbury creatures as "The Groon" and "The Monster on the Stairs." Family members from Ray's past were also a big part of the story, so we had to come up with a way to make them look ghost like (ghosts from his past) using only some green felt, and a 7D camera. 7D is a great camera for shooting actors, but is hard to deal with when it comes to keying out green, because of the way that it compresses files. In the end, we ended up using some of the noise that compression caused as part of the look, instead of spending time outside the budget, trying to clean it all up. The results turned out very nice, if I do say so myself. As always, I had my loyal team of visual effects supervisor Rich Goddard, co-director and DP Jeremy Hanes, and model builder, grip, and actor Dave Grave, to aid me in making the magic happen. Written and produced by Michael O'Kelly.







These photos are of my creature design for "The Groon" and the staircase I photographed at Dave Grave's home. I then broke the staircase down into layers, so that Rich Goddard could more easily blend the puppets into the scene.

Drawing "It's A Tech World After All" (step by step)

Believe it or not, writing and drawing Aaron Sallan's comic strip, "It's A Tech World After All" (originally written by Aaron and his dad Bruce Sallan, and then drawn by Aaron) for www.boomertechtalk.com is one of the harder jobs I have. Humor does not always come easy for me, and when it does, it's not always family friendly. It's also hard for me to draw in such a simple and concise style, but I am fortunate enough to have the creative freedom to do it in my own style and employ my own techniques.



Because writing family friendly humor is so far off from what I'm used to, I run all of my ideas past Bruce, before I go on with them. I'll start with a rough sketch, and then develop the words around it, before brushing on the ink. Because I letter in photoshop, it's no big deal if Bruce asks me to change something.





Once the ink is on, I start to color. Even though I keep the colors simple for the sake of keeping in sink with the Sunday Funnies look, I also ad elements from photos that I take when I'm out and about. For instance, Bruce asked me for an ominous Gothic look to the junk yard that "Dad" and "Son" get lost in. This photo I took from my car (I kept my eyes on the road the whole time and didn't look at what I was shooting... got to be safe) was perfect for the gloomy cloud cover that I needed.







After that, some finishing touches were in order. I digitally painted in some headlight glow, and fog to complete the look. The finished strip can be seen here. All of the strips, including the old school Aaron Sallan strips can be seen by clicking, here. Don't forget to leave a comment on your favorite ones.